I'm in Sunflower Road and I have to carefully, deliberately platform around bees and spiders and it's annoying, but it's annoying in a way that I find compelling because so many other games would just let me nyoom around to my heart's content. ![]() Something I'm actually enjoying is the awkward realness of the game. Gonna see how stamina use for attacks affects the early game, but despite what I say below I do think quick attacks weakening in succession, stamina use, and Gail's low damage output is a large enough hump at the start that I can see why I was turned off from playing back when it came out, so chances are I'll go back to stamina-free regular attacks. I hate doing stuff like that, that kind of "turn the hard part off" option, but I crashed and burned an Unsighted playthrough because I kept the timer and so I'm going to be more malleable here. Still trying to get used to things and turned all the options on except for eating food straight out of the menu and stamina cost for regular attacks. (that sounds facetious but I think rigid Save Points are something that can contribute to a game's atmosphere, like you find one and think "oh thank god, finally" or that you use one before heading off into the unknown) Phoenotopia does not abide by your zoomer autosaves. ![]() ![]() Pretty sure selectable difficulty is all-new.Įdit: Still kinda messing around in the starting areas, and it was legitimately kind of funny to me that I died to my first encounter and had to restart. Booted the game up for the first time since I bailed.
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